Wednesday, February 24, 2021

Neuronaut Class

You have the gift of “othersight”, seeing wavelengths of reality others are incapable of perceiving. Through discipline and training, you have conditioned your mind to interact with unseen dimensions coexisting with the prime continuum. Access to these dimensions opens an intermittent neural link allowing exploration of infinite realms beyond normal consciousness.

Neuronauts are humans who specialize in understanding the nature of reality. They commune with extra-dimensional entities (EDE’s), that breached the veil between worlds during the Cursed Times, to gain insight into the past, present and future. Through this interaction, a neuronaut receives visions that allow them to understand the science and knowledge of the past. They are also able to channel energy from the EDE into the real world through various manifestations.

At 1st level, a Neuronaut enters a bond of servitude with an extra-dimensional entity and obtains packets of information they are able to interpret. They must induce a trance to obtain this ethereal knowledge. The method to initiate the state; ingesting a substance, repeating a word or phrase, sensory deprivation, etc. is different for each character and must be chosen by the player.


Tuesday, February 23, 2021

Tribal Alignment: Gallant Freedom


Tribal Alignment: Gallant Freedom fosters the notion of goodness without the guidance of dogma. To an adherent to this philosophy, the conscience of morality is more important than what the others might think. They make their own way in the world guided by personal honor and a free spirit. They distain the restrictions of an organized society, placing the values of individualism above all else. 

Qualifications: Any sentient being that values liberty over conformity and is kind and benevolent. 

Benefit: Those of Gallant Freedom gain a +2 to Charisma-based checks when dealing with any group that benefited from any member’s good deeds.

Secret Sign: A three-turn downward spiral traced into the air.

Monday, February 22, 2021

Tribal Alignment: The Social Covenant


Tribal Alignment: The Social Covenant is an allegiance to an organized community through a formal and binding pact. The members of The Social Covenant agree to protect and sustain the harmony of all allied communities throughout the Wretched Regions. Only through a strong and orderly society can the welfare and security of the group be maintained.

Qualifications: Open to all sentient beings with honor and a desire for good.

Benefit: The Covenant’s Law of Hospitality binds member communities to provide up to a weeks’ worth of food and shelter free of charge. Only a verified member of this alignment is eligible.

Secret Sign: A palm-sized amulet struck from a special metal alloy; the composition known only to the Covenant Elders. Each community’s elders are capable of spotting a forgery. These amulets are issued to members who travel outside their home territory on missions and quests.

Sunday, February 21, 2021

Tribal Alignment: Barbarian Chylde


Tribal Alignment: A Barbarian Chylde is an individual aligned to the beliefs in personal freedom and gain by any means available. They have little use for laws and structured societies, preferring to rely on their personal skills and talents for survival. Benevolence and malevolence are merely means to an end and a Barbarian Chylde will utilize that which suits the moment. 

Qualifications: To become a member of this alignment, the character must have a minimum score of a 12 in Constitution, Intelligence and Wisdom. 

Benefit: A Barbarian Chylde gains a once per day +2 bonus on any Wisdom-based checks. 

Secret Sign: The interpretation of a Sibur Runes casting will prove one’s membership to the Barbarian Chylde.

Tuesday, January 7, 2014

New Monster

Electric Stag

Hit Dice: 6d8+18 (45 hp); Initiative: +6 (+2 Dex, +4 Improved Initiative); Speed: 40 ft. (good); AC: 14 (+2 Dex, +2 Natural); Attacks: 2 hooves +9 melee, gore +4 melee; Damage: 1d8/1d8, gore 1d8; Face/Reach: ; Special Attacks: Electric Stun; Special Qualities: Immune to electrical attacks, radiation and poisons; Saves: Fort +8, Ref +7, Will +10; Abilities: Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12; Organization: Gang (1-4) or herd (2-12); Challenge Rating: 5; Treasure: None; Alignment: Neutral

Description: The Electric Stag is a mutated, hairless deer with large, leathery wings sprouting from its shoulder blades. The Electric Stag’s body is wracked with electrical energy that appears to flow, like blood, inside its thick, translucent skin. The wings cannot be used for flight but do serve a useful purpose.

Electric Stun: When the Electric Stag flaps its wings, an electrical charge is generated and will discharge when any living creature approaches within 20ft. Multiple creatures inside the 20ft. radius will cause the lightning to arc between them, forming a chain. Fortitude save or knocked prone for 1 round.

Wednesday, November 20, 2013

The Wretched Regions - Lore

(The High History of Fysik’s Totem)

In the mid to late 21st Century (as was reckoned by the Ancient Lurds), science discovered the holographic nature of the universe and began to experiment with hacking the construct of reality. In various laboratories around the world, humanity began to manipulate the particle coding from sub-space dimensions that projected form into the observable universe. New combinations of matter and energy were shown to be possible, but the applied technologies required to sustain stability were decades away. Some worried that experiments with the foundation of the universe could cause a catastrophe, but the energy required to permanently change the simulation matrix was beyond achievement and deemed to be a near-impossible risk. Unfortunately, the energy required for such a trigger came in the form of a Gamma Ray Burst.

A superluminous supernova bombarded Earth with intense directed energy that induced a surge within thousands of active experiments across the planet. The overloaded research systems ruptured the space-time continuum and exposed the World to massive energy storms from other dimensions. The building blocks of flora and fauna were damaged beyond repair; The atmosphere was scorched, causing tumultuous storms that tossed and deposited detritus thousands of miles away; The oceans partially evaporated, dropping the sea level over 3 miles! In addition to radiation poisoning, the matrix to filter reality was twisted and permanently deformed, projecting illogical and unnatural matter constructs into the physical reality.

The horror of those Cursed Times has been passed down by the survivors and diluted as myth and legend. Now, millennia later, the world has begun to stabilize, and new life forms compete against each other and the hostile environment, known as The Wretched Regions. We, the Keymasters, are all that remain of those who know from those who knew. As the last of us dies, the true history of the world is in danger of being lost forever. Thus, through the wisdom of Mashtur Fysik, we construct these crystal totems to record the knowledge of the Ancient Lurds. It is our belief that such relics will be revered by any society, allowing their preservation down the generations until technology develops to retrieve the information stored within.

- Tover Fysik, Keymaster of Xallon, 63rd Order of the Sky Dwellers